Effective Learning Technology Is Balanced

Effective Learning Technology Is Balanced

Balance. It’s the answer to most issues that plague us in life, right? Given the miraculous power of balance is exhorted to us time and time again, it should be no surprise that the more researchers study effective modern learning, the "b"word plays a big roll. We explore a few examples below and welcome yours in the comments.

Our Brains Are Designed for Interactive Learning

Our Brains Are Designed for Interactive Learning

Metrodigi has spent the last six years focused on interactive learning materials- whether that be our technology-enabled services creating content itself or the creation of our interactive authoring application, Chaucer. You would think over this time we would have seen widespread adoption of interactive however, a lot of educational content creators still haven’t embraced it. Not every type of content requires interaction to get the point across (this blog post) and yes, a lot of folks still prefer reading paper books ( iPads don’t belong at the beach), but in terms of actively engaging modern learners, interactive content is  a no-brainer. In fact, our brains demand it.

 4 Tips for Developing Compelling Educational Content

4 Tips for Developing Compelling Educational Content

In our last blog post we discussed the need for publishers to create engaging, interactive content as a means to maximize educational impact. Below are tips and insights from our instructional design experts Shawn Burson and Jesse Cortez on how to create compelling educational content.

Making the Move from Print to Pixels in Educational Content

Making the Move from Print to Pixels in Educational Content

In her opinion piece for No Shelf Required, CEO of Metrodigi, Kathryn Stewart, gives three reasons why education has been slow to leverage the benefits of digital content: inferior user experience; shortage of engaging content; and lack of commitment to overcome institutional barriers.

Publishers Must Think Like App Developers

Publishers Must Think Like App Developers

Stack the States. BrainPOP. Presidents vs. Aliens. ABC Mouse. Tynker. What three key elements do they all have in common? First, they make learning fun. Second, they deliver pedagogically sound educational content. Third, they are premium apps that earn money.

The success of apps like these demonstrate an essential lesson that publishers must learn and practice to stay viable: delivering traditional content digitally isn't enough to meet the needs of today's learners. Instead, today's learners expect content that's engaging, personalized, and fun, similar to the experiences they have with popular apps and software.